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Struct Unit ​

cs
public readonly struct Unit : IEquatable<Unit>, IComparable<Unit>

Static fields ​

Default ​

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public static readonly Unit Default;

Static instance of the Unit type. Use this whenever possible

Operators ​

==(Unit, Unit) ​

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public static bool operator ==(Unit lhs, Unit rhs);

!=(Unit, Unit) ​

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public static bool operator !=(Unit lhs, Unit rhs);

>(Unit, Unit) ​

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public static bool operator >(Unit lhs, Unit rhs);

<(Unit, Unit) ​

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public static bool operator <(Unit lhs, Unit rhs);

>=(Unit, Unit) ​

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public static bool operator >=(Unit lhs, Unit rhs);

<=(Unit, Unit) ​

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public static bool operator <=(Unit lhs, Unit rhs);

Instance methods ​

ToString() ​

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public override string ToString();

Equals(object) ​

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public override bool Equals(object obj);

GetHashCode() ​

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public override int GetHashCode();

Equals(Unit) ​

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public bool Equals(Unit other);

CompareTo(Unit) ​

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public bool CompareTo(Unit other);

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