Struct Unit
cs
public readonly struct Unit : IEquatable<Unit>, IComparable<Unit>
Static fields
Default
cs
public static readonly Unit Default;
Static instance of the Unit type. Use this whenever possible
Operators
==(Unit, Unit)
cs
public static bool operator ==(Unit lhs, Unit rhs);
!=(Unit, Unit)
cs
public static bool operator !=(Unit lhs, Unit rhs);
>(Unit, Unit)
cs
public static bool operator >(Unit lhs, Unit rhs);
<(Unit, Unit)
cs
public static bool operator <(Unit lhs, Unit rhs);
>=(Unit, Unit)
cs
public static bool operator >=(Unit lhs, Unit rhs);
<=(Unit, Unit)
cs
public static bool operator <=(Unit lhs, Unit rhs);
Instance methods
ToString()
cs
public override string ToString();
Equals(object)
cs
public override bool Equals(object obj);
GetHashCode()
cs
public override int GetHashCode();
Equals(Unit)
cs
public bool Equals(Unit other);
CompareTo(Unit)
cs
public bool CompareTo(Unit other);